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Summon / Exorcise Pattern Ghost

Index | Time Under Chaos | Creating a Character | Pattern Power | Summon / Exorcise Pattern Ghost

This ability gives the player the power to summon forth from the Pattern the Pattern ghost of another personage. The summoned Pattern ghost will be an earlier version of the entity taken from the Pattern's recording keeping ability, and is NOT bound to obey your every command. In fact, the GM should play them as NPCs. Another problem is that someone else with Pattern can block you (if they are good enough), or select a particular version of the Ghost, if she’s got more than one. Finally, the Ghost will soon dissipate, unless constantly fuelled by Amber Blood, and will be rather easily dismissed by Pattern or Logrus Forces, just as Merlin did with the Ghosts of Dworkin and Oberon: consider that any Pattern or similar attack with a reasonable amount of effort will put an end to its existence. (PS this might tell you something about Merlin in the books, but not necessarily in the game!)

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Page last modified on August 20, 2006, at 10:06 AM