Index | Time Under Chaos | Creating a Character | Pattern Power
If you have declared you want Pattern Power but don't spend any points:
At 0 points you get only
Novice Pattern Imprint
This consists of
- Pattern Defence (both against either Physical or Mystical, just not at the same time)
- Walk in Shadow to something be it, people, places or things (yes desires are things if you are wondering)
- Drag others through shadow (people who are in close proximity with you can come along (say 2 or 3)
- Death-curses
For how many extra points you can spend at each level use the table below
|
Pattern Power
| Points that can be spent
|
1
| 5
|
2
| 15
|
3
| 20
|
4
| 25
|
5
| 30
|
6
| 35
|
7
| 40
|
8
| 45
|
9
| 50
|
10
| whatever
|
Abilities available with 1 or better Pattern
|
Cost
| Name
| Note
| Required
|
5
| Hellride to whatever
| if Pattern Power is less than 3 this is going to be very, very tiring
| Nothing
|
5
| Royal Way
| the only way to travel!. Requires minimal effort even from the pattern befuddled. See note
| Nothing
|
5
| Lead Others (ie an army) through Shadow
| if Pattern Power is less than 3 this is going to be very, very tiring To create/maintain a shadow path you have to have this
| Nothing
|
5
| Manipulate Probability
| As the rulebooks
| Nothing
|
5
| Awareness of local shadow time rates & rules
| Very useful for Sorcery and general getting about
| Nothing
|
Abilities available with 3 or better Pattern
|
Cost
| Name
| Note
| Required
|
5
| Track Shadowwalker
| You can trail someone else travelling through shadow regardless of the power they are using so long as they pass through shadows sequentially (IE Pattern, Broken Pattern, Logrus, Sorcery, Shape-shifting or other powers. Not Trump or similar. See note
| both Hellride & Awareness of local shadow time rates & rules
|
5
| Suppress/Boost Pattern
| See note
| any two from Hellride, Manipulate Probability & Awareness of local shadow time rates & rules
|
Abilities available with 5 or better Pattern
|
Abilities available with 7 or better Pattern
|
Notes on Pattern
Corwin's Pattern
It exists, it is known that Corwin is initiated (surprising that!) Merlin, might, be but he doesn't seem to use it (unless what it does is the same as Dworkin's Pattern in which case he might use it occasionally) There are no other known initiates. Since there is a reasonable probability that it is limited to his bloodline no-one else seems to want to commit suicide this way.
It's also lost. No-one knows where it's located - even Merlin professes that he has no way of knowing how to find it again.
Broken Pattern
There are supposed to be about 17 ish "walkable" broken Patterns (no one has bothered to try to find them so most of the details is in the nature of traveller's tales. Some of them may be counted twice; others may not have been found yet) They do not need the blood of Amber to walk but do need a high Endurance and possibly reasonable Psyche to walk safely. (Some positive Power (chaos & pattern) won't do any harm either)) Some members of the family have walked some of them, they claim while not as physically tiring as a full Pattern you do feel very nauseous, awkward (fine motor skill and manual dexterity are noticeably worse) and unable to concentrate for about a week afterward.