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The Rules
of the Game
Gotham Nights
is for the most part a freeform game. That being said, there are
a few rules that have been put forth to make the game enjoyable
for all involved, and to make sure that any disagreements are
solved in a civilized manner.
1.0 Basic
Rules
1.1 Communication
Always stay in contact
with anyone in your thread offlist. This will head off GM
intervention and in general make the list a more amiable place.
1.2 Character Interaction
Dictating the actions
of another player in your posts without prior negotiation
and agreement is prohibited. This includes their thoughts,
facial expressions and emotions. If you reach a part where
a character's reaction is required...STOP, and wait for them
to respond. Some NPC's (Non-player characters) are fair game,
before making moves with them, contact whoever is controlling
the NPC first and see how they feel about it.
1.3 New Plotlines
If you have a plot idea
that you'd like to put into effect, you MUST run it by the
GMs before you implement it. This will aid the in creating
the most exciting game possible.
1.4 Arbitration
If you have a problem
with anyone in your thread that cannot be worked out, or a
problem in general, contact the GMs offlist. We will arbitrate
the problem, and come to a resolution. Remember, once you
involve the GMs, you take the matter partially out of your
hands, because GM rulings are final.
2.0 Posting
Rules
2.1 Subject Headings
In order to make it easier
to follow threads and interactions the following subject heading
should be used in each post.
THREAD NAME OR CHARACTER
NAME/Date (M) or (A) or(N)/Characters involved or scene title
For Example:
SPIRAL INTO INSANITY/11-3
(N)/Gemini, NPC Anubis
MAD HATTER/11-3 (M)/Rags
and Riches
Note that in the date,
(M) stands for Morning, (A) stands for Afternoon, and (N)
stands for Night .
Please keep an eye on
the time of day others are in. These are general times to
keep the game in sync, and we will not worry about specifics
as long as the characters interacting are in the same period.
Morning is 4AM to 12PM, Afternoon is 12PM to 8PM, and Night
is 8PM to 4AM. You can choose when to shift from Morning to
Afternoon, and Afternoon to Night (with negotiation of course),
but only the GM can shift time to the next day.
2.2 Disclaimers and
Warnings
Gotham Nights is intended
for mature audiences. Adult Situations, Language and Violence
are allowed. In order to accomodate those that may take offense
to such material, warnings are to be placed at the top of
posts that are extremely graphic in their depiction of suct
things. The warning should take the following format:
*WARNING: ADULT LANGUAGE,
SITUATION AND VIOLENCE*
2.3 Joint Posts
In certain cases, it
may be more efficient to combine characters' reactions into
a single post, especially when it consists of an intricate
scene or a lot of interactive dialogue. Instant Messenger
clients are ideal for this, and there are several good ones
available. Please see the links page
if you need the location of these programs.
When such offlist interaction
occurs, a notice should be placed in the top of the post.
This warning should take the following format:
*JOINT POST DUE TO
OFF LIST INTERACTION*
Example: Two players
have a scene planned for a running gun battle. They work the
details of the battle off list back and forth by sending individual
posts among each other. Once the outcome of the scene is agreed
upon, then one of them post with complete post with the notice
before the main body.
2.4 Tags and Tag Rules
Please use the <TAG>
method to avoid possible unwanted intrusion in your thread
or to become involved in a thread or to invite other players
into your thread. There are two types of <TAGS>, open
and closed.
2.4.1 Open Tags
Open tags are used
when anyone can join into the thread without first
contacting the involved players offlist or waiting for an
invitation via a <TAG> to join in a thread.
Examples of Open Tags:
<TAG Anybody> or <TAG Batman or anyone>
If you see a this type
of <TAG> it means that all who wish to participate
in the thread are free respond back to the poster.
2.4.2 Closed Tags
Closed tags are used
when only certain characters are involved in a thread.
This generally occurs if there is a preplanned plot or outcome
between those players in the thread. If you are interested
in getting involved in closed thread please contact the
members said thread offlist and work out a way to get involved
without disrupting any future negotiations or agreements
that have been decided on the plotline conclusion or flow.
Examples of Closed
Tags: <TAG Peter Parker> or <TAG Wayne, MacBeth
and/or Gordon>
2.4.2.1 Rule for
Violation of a Closed Tag
Any character(s)
that inserts themself(ves) into a thread without at least
the permission of one of the participants or specifically
being tagged becomes an open target to any actions of
those character(s) already involved. This means the uninvited
character can be harmed, kidnapped, or whatever the involved
character(s) feel is appropriate to happen in that scene,
as long as no permanent damager to the character involved
occurs.
Example: Riddler
decides to interfere in a combat between Black Cat and
Spiderman without first being invited. Spiderman decides
to drop Riddler into a dumpster and web him in there so
that he can't get out. Riddler has no recourse such in
general conflict resolution rules with dodging and/or
escaping Spiderman.
3.0 General Rules
3.1 Player Character
Limitations
Players are in general
limited to two (2) characters on first joining. This is changed
as it is determined that the player can reasonably post for
two characters in an effective manner.
3.2 NPC (Non-Player
Character) Rules
Non-Player Characters
are those characters which either a) are not main characters
for reason of involvement in day-to-day activities, or b)
are needed for a plot, but there is noone to play them.
There are three types
of NPCs; Public, Private and GM.
Public NPCs are
the average Joe on the street, the waitress in a restaurant,
etc. These are the folks we toss into the mix to give the
game some form and substance. Once a 'public' NPC is introduced
anyone can use that NPC at anytime or manipulate them as necessary.
Even kill them if that is what they want to do. Consider them
the 'cannon fodder'.
Private NPCs are
a bit different. These are NPCs are created by players to
interact as henchmen, employees, wives, etc. Private NPCs
have the same rights as PCs. In other words there is no killing
of the NPC or other action taken without the express permission
of the player who created the NPC and/or is running the NPC.
Sometimes these public NPCs can be adopted at PCs if someone
is interested. If you see someone has a Private NPC you would
like as a PC, contact the player off list and find out if
they are interested in having you adopt the NPC as a PC. Note
that all Private NPCs must be declared to the GMs with
appropriate character data sheets filled out for them.
GM NPCs are those
are NPCs that are manipulated by your GMs of the list. These
NPCs will consist of members of the such as the Gotham City
Police Department, the Mayor, The City Council, etc. Generally
these NPCs have a definite place in the scheme of things.
Some GM NPCs can be treated as Public NPCs. Contact the GMs
offlist to confirm that such treatment is allowed for each
GM NPC. If at anytime a player chooses to pick one of these
NPCs as a player character, they need to submit an audition
off list to the GM (as well as a Character Data Sheet where
applicable) for the part.
Also, note that background
PCs are encouraged. Lab techs, doctors, patrolmen, etc. Just
the people who work in the background. These would be great
PCs for those of you who don't want to have to worry about
posting everyday.
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