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Chaos Powers

Index | Time Under Chaos | Creating a Character | Chaos Powers

The basic power in Chaos is the Black Pathway. People with abilities of 1 to 9 can use that. To use the Logrus, you need 5 - 8, and for Advanced Logrus Skills, you would really be looking at 9 and above. The Tail of the Serpent is a separate discipline, which falls in the 2 to 8 range.

The three different developments have an effect on pre-requisites.

Black Pathway
This is something which was much more powerful before the Pattern was drawn, but which the creation of shadow has rendered much weaker than the Pattern, though still not without its uses. The Black Pathways power comes in two levels of knowledge, the basic and the advanced.

An alternative replacement to Logrus, involving the creation and control of black pathways from the raw stuff of chaos, to carry one through shadow. Unlike Logrus, it includes no ability to rack spells. Unlike Pattern and Logrus, it is a learned ability, rather than something one assays.

As a power it works better in or near Chaos than elsewhere, where the Shadow veils are weak and easy to penetrate. It works best in raw chaos of the form which existed before the Pattern was drawn (and which still exists inside shadow veils), when there were no actual shadow veils at all. The Abyss is not such raw chaos. It is a distilled or compressed form which even most Chaosites cannot handle (though there may be some who can).

At 0, Chaosians can travel and cross Black Pathways when led by others (e.g. like grunts in an armed force)

For how many extra points you can spend at each level use the table below
Chaos Powers Points that can be spent
1 5
2 15
3 20
4 25
5 30
6 35
7 40
8 45
9 50
10 whatever
Abilities available with 1 or better Chaos
Cost Name Note Area Required
5 Travel Black Pathway Can travel independently on a Black Pathway Black Pathway Nothing
5 Detect Weak Points See note Black Pathway Nothing
Abilities available with 2 or better Chaos
Cost Name Note Area Required
5 Summon Black Pathway See note Black Pathway Travel Black Pathway
5 Extend Black Pathway Extend a Black Pathway into Shadows beyond Ygg. Black Pathway Travel Black Pathway
5 Jewel/Tail Link See note Tail of the Serpent Nothing
Abilities available with 3 or better Chaos
Cost Name Note Area Required
5 Carry Others on the Black Road See note Black Pathway Travel Black Pathway
5 Swish of the Tail See note Tail of the Serpent Nothing
5 Gate Generation See note Tail of the Serpent Nothing
Abilities available with 4 or better Chaos
Cost Name Note Area Required
5 Enhanced Sensitivity To Weak Points See note Black Pathway Travel Black Pathway & Detect Weak Points
5 Wielder of the Tail See note Tail of the Serpent Jewel/Tail Link, Swish of the Tail
Abilities available with 5 or better Chaos
Cost Name Note Area Required
5 Permanent Pathway See note Black Pathway Travel Black Pathway & Detect Weak Points
5 Combine Power With Others See note Black Pathway Permanent Pathway
5 Cast through the Tail See note Tail of the Serpent Wielder of the Tail
5 Create/Manipulate Shadow Path See note Tail of the Serpent Wielder of the Tail
15 Summon the Sign of the Logrus See note Logrus Nothing
Abilities available with 6 or better Chaos
Cost Name Note Area Required
5 Rapid Shadow Travel See note Black Pathway Permanent Pathway
5 Logrus Sight (through Sign) See note Logrus Summon the Sign of the Logrus
5 Summon/Control Tendrils of the Logrus See note Logrus Summon the Sign of the Logrus
Abilities available with 7 or better Chaos
Cost Name Note Area Required
5 Shadow Manipulation (Black Pathway) See note Black Pathway Permanent Pathway
5 Shadow Manipulation (Serpent) See note Tail of the Serpent Wielder of the Tail & Gate Generation
5 Catalyse See note Tail of the Serpent Wielder of the Tail
5 Rack Arcane Forces See note Logrus Summon/Control Tendrils of the Logrus
5 Tendril Conjuration See note Logrus Summon/Control Tendrils of the Logrus
5 Logrus Defence See note Logrus Summon/Control Tendrils of the Logrus
5 Shadow Travel See note Logrus Summon/Control Tendrils of the Logrus
5 Logrus Flow Adjustment See note Logrus Summon/Control Tendrils of the Logrus
Abilities available with 8 or better Chaos
Cost Name Note Area Required
5 Greater Shadow Manipulation: Create Shadow Pockets See note Tail of the Serpent Shadow Manipulation (Serpent)
5 Greater Shadow Manipulation: Erase Shadows See note Tail of the Serpent Shadow Manipulation (Serpent)
5 Shadowmastery See note Logrus Summon/Control Tendrils of the Logrus & Logrus Sight
5 Mould Shadow See note Logrus Shadowmastery
5 Shape Logrus Tendrils See note Logrus Summon/Control Tendrils of the Logrus & Logrus Sight
5 Create Ways See note Logrus Shadowmastery
5 Create Logrus artifacts See note Logrus Shadowmastery
Abilities available with 9 or better Chaos
Cost Name Note Area Required
5 Logrus Tendril Servants See note Logrus Shadowmastery
5 Summon Primal Chaos See note Logrus Shadowmastery
5 Summon and Bind Creatures of Chaos See note Logrus Shadowmastery
5 Meta-Shadow Manipulation: Logrus See note Logrus Shadowmastery & Shape Logrus Tendrils
5 Logrus Armour See note Logrus Shape Logrus Tendrils
Abilities available with 10 or better Chaos
Cost Name Note Area Required
5 Control Primal Chaos See note Logrus Shadowmastery
5 Conduct Primal Chaos Energy See note Logrus Control Primal Chaos & Shape Logrus Tendrils
Page last modified on September 23, 2006, at 07:09 PM