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"Those who forget
the lessons of history are doomed to repeat it"
In ages past, this
land of steel and stone was preceeded by a land of blood
and shadow, a land where legends held sway. This land
was also ruled by those with power, and though their
rule was no more benign, it was of a different sort.
As with all kingdoms, their time passed, and gave way
to what was thought to be armageddon. The whims of those
that ruled destroyed all that was- but even they could
not destroy all that was to be. Telos grew out of the
storms of their folly, surviving despite the worst that
could be thrown at it. It grew into a bastion of security
among the wastelands that surround it. Though others
fell around it, Telos became a fortress among the ruins
of a civilization destroyed.
But this security
is an illusion. Those that are left of these long-lost
titans battle over scraps from their table, and in their
ignorance may once again repeat the follies of their
past...
...but there is hope.
The descendants of these great giants possess abilities
inherited from their forebears. These abilities, while
not the equal of those that have gone before, may be
just enough for them to pierce the veil that has been
thrown over Telos, and save her from herself before
it is too late...
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Posting Guidelines
1. Post: Yes, this
is simplistic. So what. Make sure you respond to every
move, even if it's a quick note saying "I don't
really have something to do so I'll just do research"
or something. Ideally, you should be posting at least
twice a week. If you are unable to post for a time due
to say, vacation, or illness, send your GM or the Chat
list an email letting them know.
2. Always Write In Third Person: You
know... say "he", "she", and "it".
Avoid first person like the plague; never write your
narration with "I did this" and "I did
that". You are trying to tell a story, not write
a diary.
3. Use the Past Tense as your Primary.
In other words, 'Oswald walked to the door, turned to
survey the room and sneered, "If you are so fond
of your secrets, you shall be permitted to keep them
- for now!" And then he was gone.'
Not - 'Oswald walks to the door, turns to survey the
room and sneers, "If you are so fond of your secrets,
you shall be permitted to keep them - for now!"
And then he is gone.'
4. Use Proper Spelling And Grammar:
Regardless of what language you are writing in, choppy
paragraphs and badly constructed sentences make your
writing hard for other people to read. They are also
prone to never read your posts if they continually cannot
decipher what you read.
5. Avoid Bad Posts: There are several
different types of posts to be wary of. Each has its
own problems:
Non-Game-Related Messages: If you
feel you've got to say something to the people on
the list, say it on the Chat list, not the Game list.
If you must say it on the Game list, say it quickly
and get to the point and make sure everyone knows
its an out of character post. Use “OOC”
in the subject header to indicate such things.
Rambling Messages That Say Nothing:
These messages are usually five miles of unremoved
quotes and old text followed by three lines of new
text. This is not only impolite, its incredibly annoying.
It borders on spamming... and for the record, spamming
on one of the mailing lists is something that will
get you banned from playing. It's usually a good idea
to quote the message you are replying to in your new
response, but only quote applicable text.
Messages From The Willingly Oblivious:
These messages come about when one player totally
ignores something posted by someone else, be it another
player or the GM. If you don't like something that's
been posted, you are NOT allowed to just ignore it
and move on... especially if it came from the GM.
Feel free to voice your objection to the GM, in a
private message.
Super-Hero Syndrome: Basically a
post of this sort involves your character doing things
he simply isn't capable of doing, and not responding
correctly to his weaknesses. The best example would
be a character who should be hobbling around in pain
after being grievously wounded, but instead is prancing
around like he was Errol Flynn in Captain Blood.
Flames: Now, when I say flames,
I don't just mean two player characters hurling insults
at each other. That's entirely permissible, as it's
IC (In-Character). There are two types of Flames –
The first is the dirty trick known as the In-Character
Flame War. In such a flamefest, two or more players
will use their characters to fight each other over
problems they are having in real life. You can tell
this is going on when two characters who have no reason
to be hostile to each other suddenly start fighting.
Not good. It screws up the GM's storylines and annoys
the hell out of everyone else. The second is the OOC
Flame War, in which people directly begin to start
nasty arguments, generally over the Chat list. Also
not good.
Assassin Posts: To put it simply,
do not kill, seriously maim, or otherwise destroy
another character without the both a good cause in
the story, and the express permission of the GM. Killing
other PCs (or even important NPCs) off because you
can without a good story reason is a great way to
get booted from the game. “Because I am edgy
and gritty” is not a good story reason.
Plot Changers: Do not post a message
which drastically change the plotline the game follows.
The GM is there for a reason, after all, and it's
her game, not yours. If you have a good idea for a
plotline, contact the GM.
6. When Presenting Dialog, Use The Correct
Encapsulating Characters To Help Identify How The Dialog
Is Being Heard By Others:
The correct dialog conventions are as follows:
"Use quotation marks here," the speaker said
aloud.
*Asterisks are used here,* came a voice over the radio.
<<Double angled brackets are an indication of
a foreign language being spoken,>> said a voice
in perfectly accented Vordanian.
::Typed text, such as that appearing in a book or in
a newspaper, should appear in double colons::, the hero
read.
~Cedillas are used here,~ the man thought to himself.
^Odd little hats are used here,^ came the mysterious
telepathic voice in your head.
7. The GM's Word Is Law: The Game
Masters of the game are always willing to listen to
opposing opinions, but never, ever present your opposing
opinion to them on the game's Chat or Game mailing list.
Send it privately. And if a GM ever says something along
the lines as "my decision stands", let the
issue go. We mean it, let it drop. Continuing to argue
after one of us has reached a decision is not a smart
thing to do.
8. Be Heard, But Don't Shout Others Down:
If you're naturally quiet, try to post often enough
to at least be recognized as being around. If you're
a big talker, be silent once in a while and let someone
else get a word in edgewise.
9. Avoid Time Crunches: Basically,
this means reply to a new move in a timely fashion.
Sure, sometimes it's impossible, but at least make the
effort. It also means avoid spiraling timescales. It
is rare that an action CAN and MUST take place at such
and such a time and no later. If you can do something
later and thereby avoid wedging in an unnecessary action
now, you'll be the GM's friend for life. The game cannot
move forward if everyone is always trying to get the
last word in. Don't do this if you can help it.
10. Treat These Games As If They Were Games:
No one is going to come up with a cure for cancer while
typing away at these stories... and these stories don't
promote world peace. They're just games. This actually
has three meanings:
1. First, it means never forget that your life isn't
changed just because your character gets reamed.
2. Second, remember that your actions can either contribute
to the group enjoyment or take away from it. It's up
to you whether or not you have fun.
3. Third, if your real life is interfering in your
game play, see to your real life first.
Always Remember The Most Important Rule:
If You Become A Problem, You Will Be Removed.
Be polite. It's not that hard. In the words of Benjamin
Franklin, occasionally doubt your own infallibility.
This has nothing to do with what your character does
with the other characters - that should be whatever
it takes to keep him or her in character. It involves
other real people and whether or not they're enjoying
the game with you in it. Be considerate and polite whenever
possible. Remember.... If You Become A Problem,
You Will Be Removed.
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Telos is known by many names; the Land-of-Do-As-You-Please,
the World of Progress, City of Dark Miracles, and, most
commonly, Cyberia. It is a realm of wonders and questions,
dreams and nightmares. Twenty-nine billion souls have
transformed a once lush planet into an endless sprawl
of glass towers, neon, and ferroconcrete. Beyond its
walls remains only desolation and pain; a cinder formerly
known as Shadow Gaea. Rather than spreading outward,
the citizens have moved upward and inward, raising columns
of steel to the heavens and weaving new worlds in virtual
reality. Telos has become the heart of the solar system,
serving as the last bastion of hope for a race dying
from its own corpulence and greed. And yet… rumors
persist that something lurks beyond the Cannibal Sectors,
something forgotten long ago. A fantasy paradise spawned
by fevered dreams.
But for now, the
one constant is Cyberia; a world where life is measured
in nanoseconds and bound by credit balance. Devils and
angels walk side by side, and sometimes you can’t
tell the difference between the two. The Flesh is antiquated,
passé. The human race has evolved beyond its
fragility, becoming one with the Machine and Ether.
The genome hasn’t been broken, it’s been
shattered; allowing creations more animal than man.
And all these monsters have been packed into one cage.
Welcome to Cyberia.
For a more indepth
look into the areas that make up Telos, click here.
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Computers have taken over the world. As such, they
touch everyone's lives, even the lowlifes in the Tatters.
To make use of this information, the corporations and
government have created a landscape made of raw data-
this expansion of the network that already existed makes
data a commodity both easily accessible and easily hoarded.
The best definition
of this reality is a consensual hallucination, composed
of a surreality of thoughts, dreams, possibilities and
beliefs become real through technnology. It's been referred
to as the 'net, the Otherworlds or Dreamtime, but the
most common nomenclature is the Ether or Ethersoace.
It's inhabited by the the icons representing entities
both living and created- Avatars for users and programs.
These Avatars range the gamut from ghosts to robots,
fairies to spirits, angels to demons and everything
in between. Its said that all possible worlds exist
somewhere there.
This wealth of information
required a new approach to interface- information overload
made the use of a manual interface a useless proposition
at best. From this need, the brain-wire was born. Sort
of a wireless network connected to the user's brainstem,
now most people have a Brain-wire connected at birth
(free of charge by TriOptimum Corp). It is VERY rare
for a citizen in Cyberia not to be wired. In the presence
of a computer, a head-display appears like a ghostly
image in front of the user. To manipulate the data,
either hand gestures or eye movements, are utilized.
This is the typical interface. The Ether can be accessed
through full-immersion as well, which is almost always
used by programmers and hackers due to the high reaction
times provided. However, full-immersion can be addictive
and deadly (especially for hackers). This virtual world
has claimed numerous lives, both the willing and unwilling.
Beneath the surface
of the Ether lies Deep Etherspace, the Outer Space of
the Ether. Most hackers know very little about this
unreality...It is the strict province of daemons and
data realms, the province of dangerous threats best
left to the initiated. Of the features in Deep Etherspace
only some things are known- as most are fashioned from
the minds of inhabitants of the realm.
More information
on the Ether and its inhabitants can be found here.
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The
Bleed is a recent anamoly- one with no ready explanation.
To those initiated in the way of Shadow, Cyberia is
a closed realm, accessible only by the luck to avoid
the KillSats that ruthlessly
guard its entryways, or by secret shadowthreads known
only to a few. Walking the weave
is a chancy proposition at best, akin to walking a
spiderweb- too much disturbance of the strands and
you attract the attention of the intelligence in the
middle.
As
of late, this strict delineation of Shadows within
Cyberia has been deteriorated by some unknown force.
The stuff of Shadow has begun to 'bleed' into each
other, merging in places to become indistinguishable.
In these locales, storms rage as the two realities
fight to maintain their own set of laws. It is a dangerous
place to be, as the warping effects of this conflict
can affect places, things, people, and even the physical
laws of the area.
Though
for the most part, inhabitants of Telos avoid such
places, the inhabitants of other Shadows are not so
timid; Storm-raiders cross the bleed for unknown reasons,
pillaging and destroying at whim. So far, the bulk
of the damage has been done in the Tatters, as this
is where the storms appear most often. But this trend
may change at any time...
For
more information on the Bleed, click here.
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Cyberia
is a closed shadow, so its insular nature makes interaction
with other shadows a rare thing indeed. Though raiders
from the Wastelands occasionally make the crossing
into Telos, this is more the exception than the rule.
Even with the effects of the
Bleed, as this only extends to the shadows within
the areas immediately surrounding Cyberia, this is
unlikely to change any time soon.
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Amok:
Addict driven kill-crazy by combat drugs (shoot them
many, many times).
Archology: A self-contained residential
area (also called city-blocks).
Baseline: Normal
human.
Bioware: Genetic augmentation; typically
from via nanotechnology.
Bland: Gengineered
subservient lifeform (slave labor for the rich &
powerful).
BLT: Blissful-Life-Technology (a head-chip
that ‘paints’ a fantasy world over the user’s
real world perception).
Brain: Psykers
(keep your thoughts to yourself around them).
Burnout: Neurological damage caused
when a Psyker pushes him or herself beyond
their limits.
Cannibal 1-6: (see Geography section)
Cloak: Any type
of undercover operative (usually augmented! Beware).
Clot: Common curse word; a "clotter"
is someone that you typically don't like.
Crystal Trap: Psychic resonance device
(best defense against Brains).
Cyberware: Cybernetic augmentation.
Doll: see Bland.
EtherSpace: The Ether, the Net, Virtual
Reality, etc. (see Etherspace
section)
Frak: Common curse word; if you're
"Frakked," you're typically dead, or about
to be.
Freak: Human with accidental or intentional
mutations.
Geek: Mutated humans from the Cannibal
sectors.
Gibson: Ethernaut or hacker; usually
one with talent.
Gorehound: Mutated pig from the Cannibal
sectors.
Grease: Someone killed in a messy fashion.
Grifter: Street hustler.
Gundam: A TriOptimum Hunter-Killer
(15ft tall mobile, weapon’s platform with an
attitude)
Gutter: Low-life, bum, a nobody.
Headware: Neurological augmentation.
ICE: Intrusion Countermeasure Electronics.
Justicar: Security
agent of Archon Security (would make Judge Dredd crap
his pants!).
Kill-happy: A TriOptimum Guardian security
drone (its tri-barrel .50 gatling gun can drop pretty
much anything).
Kill-Sat: One
of the satellites stationed in Telos' orbit- meant to
stop reality shifting within the Shadow.
Knee-biter: A TriOptimum Safe N’
Sound security drone (small but lethal).
Love-bombing: Deliberate release of
a membot that cause euphoria or sexual excitement (oooh
baby, you gotta try this!).
Machine City: (see Geography section)
Man, the: High-paying patron.
Membot: Psychoactive RNA viruses that
are gengineered to alter the brain temporarily or
permanently.
MemFatale: A membot designed to kill
or incapacitate.
Morph: Animal/Human hybrid (isn’t
bioware wonderful?).
Mr. Johnson: Patron from a MultiNat.
MultiNat: One of the major corporations
in Telos Prime.
Muscle: Non-augmented thug.
Nocturne: (see Geography section)
Parts: Victim (Dead is dead, part is
parts, dead people is parts).
Pocket Pal: Nickname for a PS20 plasma-thrower.
Prime: The city center (safest place
to be in Telos)
Psycho: Augmented human gone insane
(run away, nuke the area, repeat).
Ribbon: A long string of linked archologies.
Spook: A cloak
brain.
Sprayer: Dispenser for psychotropic
or pheromone agents (usually love-bombs).
Straight: See baseline.
Tank: Heavily augmented warrior (by
their very nature, all Justicars
are Tanks).
Tatters, the: (see Geography section)
Tellie: Citizen of Telos Prime.
Toadies: Low-level servants to more
influential people.
Tombs, the: (see Geography section)
Ugly: A truly bizarre or grotesque
Freak.
The Weave: The
remnants of the pattern in Cyberia, allowing transversal
of Shadow.
Wraiths: Hybrid cloaks
that resemble giant rats (you’ll only know one
is around after a .3006 DPU slug removes your upper
torso).
Zoner: Burn-out (be it from drugs,
ICE, bad headware, psychic, whatever).
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Movies:
Animatrix, Akira, Black Rain, Bladerunner, Cowboy Beebop,
Event Horizon, Equilibrium, Fallen, Gattaca, Logan's
Run, Minority Report, Mobile Suit: Gundam, Pitch Black,
Robocop, Swordfish, Terminator I, II, and III, The Firm,
The Matrix, The Matrix: Reloaded, The Matrix: Revolutions,
Wallstreet
Books: Burning Chrome, Dreampark,
Gorgon's Child, I Have No Mouth But I Must Scream, Mirrorshades,
Neuromancer, Streetlethal, The Barsoom Project, The
California Voodoo Game, When Gravity Fails
RPGS: Cyberpunk 2020, Deus Ex, Deus
Ex: Invisible War, Kult, Over the Edge, Shadowrun, SLA
Industries, System Shock I & II, Trinity, Torg
Comics: Planetary, Stormwatch, The
Authority, Transmetropolitan, Wetworks, WildC.A.T.S.
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