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The
glittering jewel of Cyberia, Telos Prime remains beyond
simple words. The city center, known as Prime, has become
every urbanite’s wet dream. Few of the gargantuan towers
sink lower than 60 stories in height. A complex lattice
of roads and walkways connect the buildings together
so efficiently, some people have never stepped foot
on terra firma. Some buildings are so tall, they have
their own weather variances [including snow on the upper
levels]. This is the playground of the financial elite
and debutantes. Every MultiNat has their home offices
somewhere in this sprawl of skyscrapers. Shops, entertainment
centers, and residential areas are mixed with the commercial
zones that are the driving force behind Telos’ existence.
And it looks beautiful too; always clean, painted in
neon and bio-florescence, and dotted with intricate
parks and statuary. In Earth terms, every building found
in the North American and European metropolises could
fit into a scant few blocks of Telos Prime.
It also remains the safest
place (relatively speaking) in Cyberia. Acoustic sensors
and self-aware vidcams are ever vigilant for any sight
or sound of violence. They instantly alert Archon Security
agents of any suspicious activity. Justicars are not
known for their understanding, and individually carry
enough firepower to take out a Special Forces platoon.
Security bots are commonplace, patrolling for trouble.
Firing a gun typically results in immediate termination.
For this reason, concealable melee weapons, membots,
and personal augmentation are the only weapons you’ll
encounter here. Even then, carrying a weapon requires
a permit (good luck getting one) and being registered
with Archon.
If you like to wear a
suit and sip Jumped espresso while looking over the
latest stock reports, this is the place for you.
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As beautiful
as it is, Telos Prime has a seedy underbelly. Because
the towers are so incredibly tall and close together,
sunlight rarely reaches the ground. Beneath the "lightzone"
you’ll find the Tombs. Cast in perpetual shadow, this
is where people go for a little adventure. Garbage
and crud from the upper level piles up down here like
silt in a pond (literally and metaphorically). A ghastly
smelling fog hangs around the bases of each tower;
the byproduct of a million exhaust and filtration
fans. Inside the buildings, you’ll find the lower
rent apartments and stores that serve the middle class
workers for the MultiNats. While no where near as
bad as the Tatters, the Tombs aren’t somewhere to
be walking down alleyways at night (BTW, it’s always
night there). Archon rarely patrols down here, relying
more on bots and bacon to do their dirty work.
Dangerous
as it is, the Tombs have some of the best clubs and
brothels you’ll ever hope to find. The nightlife here
is 24/7 and caters to every vice (yes, EVERY one you
can thin of and more). Prostitutes, either doll, freak,
human, or hybrid, are displayed in several "shopping
malls." Just pick which one you want, and enjoy yourself.
Just be careful you don’t get something penicillin
won’t kill. Drugs and membots are sold at every corner.
Gambling is available if you’ve got the creds and
body parts to spare (and you can bet on ANYTHING).
Illegal augmentation clinics and weapon shops are
in every alleyway. There are also "secure rooms,"
away from the prying eyes of corporates and Brains;
available for meetings you don’t want broadcast over
Telos.
If you’re
looking for adventure, privacy, or something illegal,
or just want to slum for awhile, the Tombs are the
place to hang.
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New York
has its subways, London has the Tube, Paris has its
catacombs. Telos has the Underground. A reflection
of every tunnel, sewer, crypt, and metro is probably
somewhere in the Underground. It’d be impossible to
map every level or passageway that’s down there. Half
of the Underground has been long forgotten. Entire
societies make their home in the abandoned sections.
You could spend your life in the Underground and never
realize there was a world above the surface, only
an escalator or a lift-shaft away. Most of the grav-trains
connect to major junction stations. From there you
can ascend to the above ground trains or go farther
down into the earth (to reach the city outskirts).
While vehicles or lift-cars provide a faster means
of transportation, you can get virtually anywhere
in Telos via the Underground. And yes, like any metro,
the place can be dangerous as hell. Be on your guard,
but definitely get a Metro-pass as soon as you can.
You’re going to need it.
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There
are reasons that Crown Enterprises (CE) is the most
hated MultiNat in Telos. Nocturne happens to be one
of them. The energy requirements of 29 billion people
have pretty much wiped out all natural resources in
Telos (a sizeable feat considering the size of the
planet). Fusion plants were expensive and difficult
to maintain, especially outside of Prime. Something
needed to be done and fast. Whoever answered this
energy problem would also become very, very rich.
So, CE
used its influential lobbyists to acquire governmental
rights to begin the Belenus Project. This involved
the transformation of several hundred square miles
of the Tatters into giant solar collectors. Of course,
the residents in these underprivileged areas protested,
eventually forming the Non-Compliance Federation.
They won the rights to their neighborhoods and refused
to sell the land to CE. With typical Crown ingenuity,
the corporation purchased the air space ten stories
above street level and all civic property (such as
sideways and streets). They then built the massive
solar panels above the neighborhoods, trapping the
residents beneath a metallic roof of darkness.
Already
a slum, Nocturne has gone from bad to worse. The area
is blanketed in perpetual night. Due to the collectors,
the ambient temperature is usually twenty degrees
higher than the outside, sometimes much more. By 1400
each day, the average temperature in Nocturne is 150°
F (yeah, but it’s the dry heat). At "night," it rarely
drops below 90° F. As few citizens can afford food,
let alone air conditioning, it’s like living inside
an Easy-Bake oven your entire life. The only time
the sky becomes visible is during cleanings. To remove
all the grit and dirt from the collectors, they are
re-angled down slightly, then CE serv-bots spray millions
of gallons of water on them. The runoff washes everything
into the streets below. Of course, since the drainage
systems aren’t maintained, flooding becomes a serious
problem for residents (not to mention sewage back-ups
on a scale you don’t want to think about).
Thanks
to the heat, low income, flooding, neglect, and endless
night, Nocturne is as close to Hell as you can get.
The crime rate here is the highest in all Telos, and
that’s saying something. Gunfire is incessant, fires
burn unhindered, corpses bake in the streets, and
gangs lord over makeshift fiefdoms. MultiNats use
this free-fire zone as the testing grounds for their
genetic and membot research (and failures). Some MultiNats
even provide the gangs with experimental weapons and
augmentations to see how they work in the "field."
Body Shops here make a killing (literally). Zoners,
gutters, psychos, and amoks are a regular sight.
If you’re
seriously deranged or want to test out your new Damocles
G-12 Scythe on a moving target, then head down to
Nocturne. God help you, moron.
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There
are your "have’s" and your "have not’s." In Telos
there are about 18 billion of the latter. Be they
proles, low-lives, or just can’t get above the poverty
level, all those billions need to live somewhere.
Welcome to the Tatters. Stuck between Prime and Machine
City, this endless sprawl of slums, ghettoes, barrios,
and ribbon archologies is where most tellies live,
work, and die. However, even in the Tatters, there
are different degrees of anguish.
The closer
one gets to Prime, the better off you are. This is
usually where all the menial and blue-collar works
etch out a living. Every day, millions take the Underground
into the city center to work at their low-end jobs,
or head to Machine City to struggle with more manual-based
labor. Not exactly suburbia, not exactly Hell’s Kitchen,
it could be considered a life. Security is provided
by local companies made up of bacon or volunteer muscle.
This has created mini-cities, communes of people banding
together to survive.
The further
you get from Prime, however, the worse off you are.
Soon the archologies become increasingly rundown,
while abandoned buildings and burnt-out vehicles become
commonplace. And the crime-rate soars exponentially.
Tracer fire lights up the night and screams go unanswered.
Serial killers are not so much born here, but multiply
like bacteria. Drugs, disease, and desperation are
the flavor of the day. Many sections of the Tatters
serve as the landfills for Prime’s trash. This has
spawned the Garbage Men, a nomadic culture who make
a living out of sifting through Telos’ solid waste.
Millions of zoners congregate here, mostly the victims
of MemFatale’s that have melted their brains into
pudding.
If you’re
into slumming in Nth degree, the Tatters are the place
for you.
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The average
life expectancy for most workers in Machine City is
ten years. By then, they should be dead from one of
a hundred types of cancers or industrial mishaps.
For this reason, only the desperate take jobs here;
and even then, only in the "Human zones." This is
where the manufacturing and processing of every commodity
and commercial product in Telos is conducted. A virtual
sea of steel, catwalks, cooling towers, and furnaces,
this place is a maze of machinery and warehouses ringing
Telos. Almost everything is automated just because
of the number of toxins released into the atmosphere
every day. Radiation and biological hazards are commonplace.
Vast strip mines feed the bellies of a thousand smelters,
cranking out an eternal stream of precious metals
and steel. Nothing goes to waste here, everything
converted by nanotech into useful goods. Cleaners,
drones the size of city blocks, drive out into the
Tatters to collect "materials." While this is usually
garbage and waste, they aren’t very discerning between
what is organic and inorganic.
Why anyone
would want to go here boggles the imagination, but
several people use the abandoned factories as a home
or place of operations. This is probably because of
the distinct lack of security outside of the MultiNat’s
manufacturing zones. Few, however, are stupid enough
the test the Safe N’ Sounds and Kill-Happies that
patrol the more "sensitive" areas.
A subsection
of Machine City is the Protein Banks. Very little
goes to waste into Telos, and whatever parts Body
Shop can’t use, gets thrown into the Protein Banks.
Here the dead of are reprocessed through nanotech
into useful organic products or fed to the genetically
grown animals used to feed Telos’ hungry population.
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A 200-foot high by 50-foot
thick wall of ferroconcrete surrounds Telos. No one
knows what the thing’s diameter actually is. Atop
the Wall sits the Manta Observation & Suppression
System, or MOSS. The Moss is an automated weapon’s
system consisting of 20mm cannons, gattling guns,
and incinerators, all with multi-phasic targeting
(i.e. They can simultaneously track twenty targets).
Anything, ANYTHING, that approaches the Wall will
be fired upon. This is on the off-chance that the
fields of thermo-mines haven’t done the job first.
Anything that manages to get over the Wall must contend
with the heavily armed and highly motivated Aegis
Security forces. simply put, the Wall is the most
advanced defense system you’ll ever witness.
And it
has to be.
Beyond
the Wall are the Cannibal sectors. To this day, no
one knows what spawned this endless waste of ruined
buildings and crater-strewn landscapes. Disaster,
plague, whatever, wiped out half the planet and left
behind the Cannibal Sectors. They now serve as the
dumping ground for every last drop of toxic and radioactive
waste produced by Telos’ 29 billion souls. The human
survivors there have become so mutated that can’t
even called living anymore. These are the Geeks. Machine
City inadvertently feeds them by pouring oceans of
blood and rotting animal flesh out of their gene-grown
slaughterhouses (29 billion people eat a LOT of hamburgers
and chicken paddies) and directly into the Cannibal
sectors. This staple diet of protein sludge has made
the Geeks very large, indeed. But it hasn’t curbed
their appetite one bit.
And if
that wasn’t enough, some fool got the idea of releasing
pigs into the Cannibal Sectors to get rid of the waste
and dying Geeks (pigs are great for eating bodies,
you know). The infamous Gorehounds are the produce
of this brainstorm. Imagine a pack of rabid pigs come
at you out of the darkness, each the size of Clydesdale
and a mean streak that take the pucker out a Justicar’s
ass. They’ve found scraps of security bots lodged
in the bellies of these bastards.
Rumors
of even worse creatures are always surfacing, usually
from the Aegis troopers watching over the Wall. Half
of them are pure bollocks, but the other half… who
knows? Psychos killing people for the extra body parts,
floating squids hunting Geeks with pyrokinesis, pale
women that suck the body heat out of anyone they touch.
No, the Cannibal Sectors are not for the faint of
heart.
But fools
still go out there, following rumors of a Paradise
beyond the horrors. None have returned. It’s doubtful
any ever will. Fairytales never come true in Telos.
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Telos
is dying- slowly, but it is only a matter of time
before the population chokes itself out. The hope
for the future rests not on the planet, but rather
thousands of kilometers upwards. Circling in geostationary
orbit, Citadel Station is owned and operated by the
TriOptimum Corporation. It serves as the way-station
to the Inner and Outer Planets. Access to Citadel
Station is typically acquired via the Silver Tower.
This Beanstalk is essentially a 35,000km tall series
of elevators, allowing for the transportation of sizeable
materials (which limit the effectiveness of ground
launch vehicles). The monopoly on travel via the Silver
Tower has provided the TriOptimum Corporation with
a sizable income.
The two
Inner Planets remain inaccessible and without economic
viability. However, the nearest Outer Planet, Ares,
is currently being terraformed in anticipation for
the eventual Exodus. The asteroid belt and several
moons around the gas giants Zeus and Cronos have been
lightly settled. The various mining corporations control
the Outer Reaches, as these settlements are called.
Constant trade wars and extremely hazardous conditions
make these outposts unlikely locales for a vacation.
Also, corporatations maintain totalitarian control
over these 'communities,' much like that seen during
the Industrial Revolution (i.e. company stores, housing,
and laws). Considering the travel times and cost sinvolved,
space travel remains soully in the hands of the major
corporations. 'Civilians' are a virtual unknown.
Rumors
persist that the TriOptimum Corporation has begun
work on a Faster-Than-Light drive. Considering the
intellectual might of the enigmatic Lady Harla Destride,
CEO of TriOptimum, such rumors undoubtedly have some
truth to them.
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