Rules
  1. Introduction
  2. Rules
  3. Conduct
  4. Posting
  5. Characters
  6. Conflict
  7. Glossary
  8. Frequently Asked Questions
  9. Background
  10. Timeline
  11. Politics
  12. Corporations
  13. Nations
  14. Other
  15. Night City
  16. Introduction
  17. Timeline
  18. Fax On File
  19. Location
  20. Weather
  21. Services
  22. Travel
  23. Driving
  24. Transportation
  25. Hospitals
  26. Police
  27. Personal
  28. Financial
  29. Media
  30. FlashMaps
  31. California
  32. Freeways
  33. Airport
  34. Ferry
  35. NCTC
  36. Bus Route
  37. NCART
  38. Colleges
  39. Lodgings
  40. Clubs
  41. Performing Arts
  42. Public Services
  43. Restaurants
  44. Shops
  45. Parking
  46. Controlled Urban Zones
  47. Little Italy
  48. Northside District
  49. City Center
  50. Upper Eastside
  51. Upper Marina
  52. West Hill
  53. Corporate Center
  54. Bank Block
  55. Med Center
  56. Old Downtown
  57. New Harbor Area
  58. Night City Univ.
  59. Lake Park
  60. JapanTown
  61. Little China
  62. Studio City
  63. Charter Hill
  64. The Suburban Sprawl
  65. South Night City
  66. Westbrook
  67. Pacifica
  68. North Oak
  69. Rancho Coronado
  70. Heywood
  71. The Combat Zone
  72. Miscellaneous
  73. Story Props
  74. Character Dossiers
  75. Rules Changes

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Rules for Dark Aberrant v. 0.3

  1. 1.0.0 Conduct
    1. .1.0 On-List
    2. .2.0 E-Mail
  2. 2.0.0 Posting
    1. .1.0 General Information
      1. .1.1 Post
      2. .1.2 Grammar and Spelling
      3. .1.3 Point of View
      4. .1.4 Avoid Bad Posts
        1. .1.4.1 Non-Game-Related Messages
        2. .1.4.2 Rambling Messages That Say Nothing
        3. .1.4.3 Messages From The Willingly Oblivious
        4. .1.4.4 Super-Hero Syndrome
        5. .1.4.5 Flames
        6. .1.4.6 Assassin Posts
        7. .1.4.7 Plot Changers
      5. .1.5 Dialog Presentation
      6. .1.6 The Storyteller's Word Is Law
      7. .1.7 Be Heard, But Don't Shout Others Down
      8. .1.8 Avoid Time Crunches
      9. .1.9 Treat These Games As If They Were Games
      10. .1.10 The Rule of the Storyteller
    2. .2.0 Header Syntax
      1. .2.1 Threads
      2. .2.2 Continuity Number
      3. .2.3 Active Character
      4. .2.4 Title or New Tags
    3. .3.0 Body
      1. .3.1 Location of Action
      2. .3.2 Indication of Action
    4. .4.0 Footer Syntax
      1. .4.1 Tags
      2. .4.2 OOC Direction
  3. 3.0.0 Characters
    1. .1.0 Concepts
    2. .2.0 Creation
  4. 4.0.0 Conflicts
    1. .1.0 Combat
      1. .1.1 Hitting
      2. .1.2 Damage
    2. .2.0 Non-Combat
  5. 5.0.0 Glossary of Terms

1.0.0 Conduct
In Dark Aberrant, character conflict is expected... even encouraged. However, player conflict will hopefully be kept to a minimum, and will definitely be kept off-list. The following will hopefully help to facilitate this.

1.1.0 On-List
Unless an OOC comment needs to be included in the archives for posterity, or will affect a post to the list, address all OOC comments in private e-mail. No flames or unasked for fluff (i.e. non gaming material) will be tolerated. In the case of fluff, ask for permission before posting anything. Violators will be set to moderated posts, and repeated violators will be banned.

1.2.0 E-Mail
E-mail communication is required for all members in a thread, i.e. you must coordinate your actions offlist with your partners. Do not dictate any other characters actions, facial expressions, etc., unless it is an NPC. If I find that characters are not communicating, and posting without regard for others' actions, I will set the offending posters to moderated status to reduce the confusion. Just as with on-list communications, off list flaming is not tolerated either, and if I get proof of harassment or flaming going on, the offender will be banned.

2.0.0 Posting
In Dark Aberrant, hopefully all players will want to follow all the threads. But just in case this isn't so, certain posting guidelines have been set to make it easy to tell what posts a player has to pay particular attention to.

2.1.0 General Information
As we are creating a story together, there are certain rules in the posting style that will be enforced to ensure that the overall quality of the final product is something that is readable and enjoyable.
Note that part 2.1 was adapted from the rules of Howard LaPierre, a Moderator whose games I enjoy greatly. As they have allowed him to run some spectacular games with few glitches, hopefully that will rub off on this game.

2.1.1 Post
Make sure you respond to every move, even if it's a quick note saying "I don't really have something to do so I'll just drink at the bar and make small talk with the bartender." or something. Ideally, you should be posting at least twice a week. If you are unable to post for a time due to say, vacation, or illness, send me an email letting me know. On the other hand, make this the exception, and not the norm. Please try to be as detailed in your posting as possible; though you may know exactly what is going on with your character, descriptions help others to visualize what you are thinking.

2.1.2 Grammar and Spelling
Regardless of what language you are writing in, choppy paragraphs and badly constructed sentences make your writing hard for other people to read. They are also prone to never read your posts if they continually cannot decipher what you read. Most e-mail composers have a spellchecker, so please use it.

2.1.3 Point of View
Always write in third-person, past tense. Say "he did", "she had", and "it was". Avoid first person like the plague; never write your narration with "I did this" and "I did that".

2.1.4 Avoid Bad Posts
There are several different types of posts to be wary of. Each has its own problems:

2.1.4.1 Non-Game-Related Messages
If you feel you've got to say something to the people on the list use “OOC” in the subject header to indicate such things.

2.1.4.2 Rambling Messages That Say Nothing
These messages are usually five miles of unremoved quotes and old text followed by three lines of new text. This is not only impolite, its incredibly annoying. It borders on spamming... and for the record, spamming will get you banned from playing. Its usually a good idea to quote the message you are replying to in your new response, but only quote applicable text.

2.1.4.3 Messages From The Willingly Oblivious
These messages come about when one player totally ignores something posted by someone else, be it another player or the Storyteller. If you don't like something that's been posted, you are NOT allowed to just ignore it and move on... especially if it came from the Storyteller. Feel free to voice your objection to the Storyteller, in a private message.

2.1.4.4 Super-Hero Syndrome
Though this is a super hero game, the characters do have limits. Basically a post of this sort involves your character doing things he simply isn't capable of doing, and not responding correctly to his weaknesses. The best example would be a character who should be hobbling around in pain after being greviously wounded, but instead is prancing around like he was Errol Flynn in Captain Blood.

2.1.4.5 Flames
Now, when I say flames, I don't just mean two player characters hurling insults at each other. That's entirely permissible, as it's IC (In-Character). There are two types of Flames – The first is the dirty trick known as the In-Character Flame War. In such a flamefest, two or more players will use their characters to fight each other over problems they are having in real life. You can tell this is going on when two characters who have no reason to be hostile to each other suddenly start fighting. Not good. It screws up the Storyteller's storylines and annoys the hell out of everyone else. The second is the OOC Flame War, in which people directly begin to start nasty arguments. Also not good.

2.1.4.6 Assassin Posts
To put it simply, do not kill, seriously maim, or otherwise destroy another character without the both a good cause in the story, and the express permission of the Storyteller. Killing other PCs (or even important NPCs) off because you can without a good story reason is a great way to get booted from the game. “Because I am edgy and gritty” is not a good story reason.

2.1.4.7 Plot Changers
Do not post a message which drastically change the plotline the game follows. The Storyteller is there for a reason, after all, and it's his game, not yours. If you have a good idea for a plotline, contact the Storyteller.

2.1.5 Dialog Presentation

When Presenting Dialog, Use The Correct Encapsulating Characters To Help Identify How The Dialog Is Being Heard By Others. The correct dialog conventions are as follows:

  • "Use quotation marks here," the speaker said aloud.
  • <<Double angled brackets are an indication of a foreign language being spoken,>> said a voice in perfectly accented Vordanian.
  • ::Typed text, such as that appearing in a book or in a tome, should appear in double colons::, the hero read.
  • *Asterixes are used here* the man thought to himself.
  • {Squiggly brackets are used here}, came the mysterious telepathic voice in your head.

2.1.6 The Storyteller's Word Is Law
The Storyteller is always willing to listen to opposing opinions, but never, ever present your opposing opinion to them on the game's mailing list. Send it privately. And if the Storyteller ever says something along the lines as "my decision stands", let the issue go. I mean it, let it drop. Continuing to argue after I have reached a decision is not a smart thing to do.

2.1.7 Be Heard, But Don't Shout Others Down
If you're naturally quiet, try to post often enough to at least be recognized as being around. If you're a big talker, be silent once in a while and let someone else get a word in edgewise.

2.1.8 Avoid Time Crunches
Basically, this means reply to a new move in a timely fashion. Sure, sometimes it's impossible, but at least make the effort. It also means avoid spiraling timescales. It is rare that an action CAN and MUST take place at such and such a time and no later. If you can do something later and thereby avoid wedging in an unnecessary action now, you'll be the Storyteller's friend for life. The game cannot move forward if everyone is always trying to get the last word in. Don't do this if you can help it.

2.1.9 Treat These Games As If They Were Games
No one is going to come up with a cure for cancer while typing away at these stories... and these stories don't promote world peace. They're just games. This actually has three meanings:

  • First, it means never forget that your life isn't changed just because your character gets reamed.
  • Second, remember that your actions can either contribute to the group enjoyment or take away from it. It's up to you whether or not you have fun.
  • Third, if your real life is interfering in your game play, see to your real life first.

2.1.10 The Rule of the Storyteller
If You Become A Problem, You Will Be Removed. Be polite. It's not that hard. In the words of Benjamin Franklin, “Occasionally doubt your own infallibility”. This has nothing to do with what your character does with the other characters - that should be whatever it takes to keep him or her in character. It involves other real people and whether or not they're enjoying the game with you in it. Be considerate and polite whenever possible. Remember.... If You Become A Problem, You Will Be Removed.

2.2.0 Header Syntax
The header is the primary method of giving information to the reader of what to expect in the post. As such, this is the most important part of the message to follow the conventions for. The headers are listed as follows:
THREAD Continuity Number (Speaker) ATTN: new tags

2.2.1 Threads
The game world will be broken up into 'threads' or plotlines. If the NPC Divis Mal is plotting to stop the world's fusion reactors, the thread for this may be THE REFUSION OF POWER. If your character is involved in stopping this threat, you would look for the header with this as the in the thread portion of the header in all caps.
SPECIAL EVENT is a reserved thread title that all should pay attention to. Also if you see an INTERVENTION in a thread title, that means that for some reason, an event has been thrown into your thread that must be paid special attention to, and for the duration of the intervention, victory cannot be assured because of the circumstances.

2.2.2 Continuity Number
Each thread will have a progression for continuity purposes, and the header will reflect this progression. The storyteller will increment the whole number when the scene changes. Any powers, etc., that last for the scene will end after the whole number is incremented. The digit in the tenth place will also be incremented at each storyteller post. Each time a character posts, increment the digit in the hundredth place.

2.2.3 Active Character Name
In parenthesis after the continuity number, the poster should put the name of the character that this post is from in parenthesis.

2.2.4 Title or New Tags
The last part of the header can have a title if the poster wishes. More importantly, it lists characters who are tagged(q.v.) for the first time in this post.

2.3.0 Body
The body of the post contains all actions that the character wishes to accomplish. Since the characters in most cases will be larger than life, the player is allowed to assume his victory except when in conflict with another Nova, but remember that adversity brings progress, so at times you may wish to let a baseline (unaltered human) win over your character. Roleplaying will be watched, so if you post a perfect character, remember that you may get you upcomeance at the hands of the Storyteller by way of an INTERVENTION. During an INTERVENTION, the players may not assume victory, but must post what they wish to do, and the Storyteller wil adjudicate the outcome once all players in that particular scene have stated their actions.

2.3.1 Location of Action
Begin the body section of the post with LOCATION: [location] to indicate the geographic location where this post is occurring.

2.3.2 Indication of Action
To make the posts uniform and easier to follow, the following conventions will be in use. They are not mandatory, but they are suggested. Indicate the post that you are responding to, by putting [old] before it, and your part by putting [new] before it. If there are several participants, use the name instead, and if you reference an older post(i.e. not in immediate chronological order, but for general reference) put [older] in front of that section.

2.4.0 Footer Syntax
While at the end of the post, the footers are no less important for indication of planned flow of the story, or to indicate OOC comments that will affect the flow of the story, thus must be included in the post. When creating the footer, first TAG (q.v.) all affected parties, then on the next line start with OOC: then enter the comments that you wish to make.

2.4.1 Tags
Basically you learned how to TAG in childhood games. The person that you hit with your hand was the active person. The only difference in the game is that a TAG can indicate more than one person. The format for a tag is <TAG [list of affected persons]>. Only the affected persons or the Storyteller can respond to a tagged post. You can also indicate <TAG closed thread> to indicate that a set series of actions is to happen, so that to post, anyone must contact the tagger first, to coordinate the story. A last tag is <TAG Anyone>, to indicate that this is an open thread, and anyone may pick it up. A tag list cannot be broken, i.e. noone not on the tag list can be brought in without a good reason and Storyteller consent. On a closed thread tag, the limits are only what the tagger makes them. Note that when the storyteller is tagging a post, if the post is one of conflict, he will finish it with <ACTIONS [list of affected persons]>. Those persons must send responses offlist to the storyteller, and he will post the results of the actions.

2.4.2 OOC Direction
All posts by characters should be in character, from dialog to combat, using only in character knowledge and abilities. To indicate additional direction, include it in the OOC portion of the footer.

Example Post:
Header:
CORE MELTDOWN 1.13 (Nightfall)

Body:
Location: Night City Grand Auditorium

[Core]
Roaring in anger more than pain, Core rockets a backhand at Nightfall, attempting to smash the annoyances skull with his powerful hand.

[Storyteller]
Core connects with a glancing strike, but Nightfall recovers dropping to the ground in a defensive stance, shaking off the hit.

[new]
Breathing heavily, Nightfall looks at Core, glowing in the dim light of the arena. ~He's grown too powerful. And I'm running out of juice. It's now or never.~

Nightfall leaps toward Core, executing a perfect leaping crescent kick aimed at his head. "End of the line Core. I'm taking you down!"

<TAG Core, Rose>

OOC: Nightfall is not actually trying for a head kick. He is feinting, so the kick to the head will actually be aimed towards his side. On a hit, nightfall will release his darkforce attack full force into Core's side. If Nightfall notices Rose sneaking up, he will abort his attack to attempt to flee.

3.0.0 Characters
Now the part we have been waiting on. Character creation. The rules will be a bit different than normal to allow for the PBEM concept. Each player is allowed one character to begin with. The character can have erupted anywhere from 9 months to a year ago. There are only a few Novas who are more powerful than the characters overall; those are the Novas that erupted about the same time as the Fireman, one year ago, less than 5 overall. The 2nd generation Novas are a little less powerful for some reason that noone knows...

3.1.0 Concepts
The first step is to visualize a concept for your character. E-mail your character ideas to me, and you can even make a draft if you are really itching to, though it may have to change. If you decide to make an actual draft, use 50 Nova Points. But more important is your human background, and an in character bit about what you would do with the power to shape humanity.

3.2.0 Creation
Once the character is submitted, the storyteller will spend the points behind the scenes. This allocation will be totally secret, though he will ask the player's input on certain issues, and will use your concept as a guideline. After the character is created, the player will be sent a character sheet that will outline general power levels. The full extent of the power that character has can only be discovered through exploration.
To add a touch of the uncertainty of eruption, the Nova's quantum and taint will be unknown to him. Let the storyteller know if you are averse to taint, and/or want a lot of quantum for some reason, and that will be taken under consideration, but you still will not know exactly how much of each you have until you push yourself too far...

4.0.0 Conflicts
During the course of play, conflicts are inevitable. "Without struggle there is no progress." If a conflict occurs between a Nova and a baseline, the Nova can assume a win, though for plot purposes you may want to lose; an invincible character is boring, and can call the attention of the Storyteller in an unfavourable light. If a conflict occurs between two Novas, or in the case of an INTERVENTION post, the conflict rules below will apply.

4.1.0 Combat
Always remember that in conflicts, success is not assured. Therefore, there are rules to determine posts that have a chance of failure.

4.1.1 Hitting
The active player should post his moves and then an OOC statement about what he is trying to accomplish if this is not obvious. Then, in the case of a PC vs. PC combat, the other PC will be given an opportunity to post his defensive actions. The storyteller will perform all dice rolling, and post a bit describing the outcome. Then it goes on with another turn. In the case of NPC vs. PC, the storyteller will post an attack for the NPC then the PC can respond then the result post will be sent, or if the PC is the active person, the result and the NPC's action will be posted at the same time. Descriptive posts are encouraged, and even during combat, role-playing will be rewarded.

4.1.2 Damage
If a character gets hit, it is probably he will take damage. This damage will be described, not given in absolute numbers. If a character is a medical prodigy or has some way to keep up with their exact health, then and only then will the storyteller tell him what wound level he is down to. Diagnosis out of combat will do the same thing.

4.2.0 Non-Combat
Out of combat, once again, a Nova can assume victory over a baseline character. Only during a moderated thread or in the case of a conflict between two Novas will these conflicts be directed. Note that if the Nova has bid down the active attribute, then in the case of using that attribute he will never be able to take advantage of the Nova's certainty of success.

An example of a bad post:

I look around to see who is close by. Then I jump over the rail and kick the brick on the ground in front of me towards the first criminal, hitting him in the head. As he falls to the ground, I race to the second opponent, handily disarming him with a chop to his weapon hand as I break his leg will a well placed kick.

This post assumes the success of the character, and is written in first-person present tense. The following post shows a corrected version of the above:

Patriot glanced around, looking to see if anyone was close to him. After taking assessment of the scene, he jumped over the rail. Even as he landed, Patriot's foot lashed out at a convenient brick, kicking it in an arc towards the first criminal's head. Without waiting to see the results of the kick, Patriot races towards his second opponent, chopping his hand towards the man's weapon hand with the intent to disarm him as he simultaneously kicks the criminal's leg, aiming to break it.

Not that the second post does not conclusively state the results of the attack, and is posted in third-person past tense, though otherwise it is the same. If an action depends on the success or failure of another action, the player can also post conditional actions. For example, the post above could have read as follows:

Patriot glanced around, looking to see if anyone was close to him. After taking assessment of the scene, he jumped over the rail. Even as he landed, Patriot's foot lashed out at a convenient brick, kicking it in an arc towards the first criminal's head.

OOC- If the criminal is disabled, then:

IC: Patriot races towards his second opponent, chopping his hand towards the man's weapon hand with the intent to disarm him as he simultaneously kicks the criminal's leg, aiming to break it.

OOC- Else:

IC: Patriot used the brick as a distraction as he raced behind it in a flying kick, aimed at the man's chest.

One other thing to note from the post. If the Storyteller does not explicitly state that a minor object is not in the scene, the player can assume that his character comes across that object as needed, i.e. the brick in the scene. However the player could not assume that Patriot found a pistol conveniently lying on the ground.

5.0.0 Glossary

Nova A person with an overdeveloped Mazarin-Rashoud Node allowing him tap into quantum emissions to perform feats considered impossible for humans.
Aberrant A derogatory term used mostly by bigoted baseline (q.v.) humans to refer to Novas.
Baseline A person that does not have the potential to manifest quantum powers.
Latent A person with a pronounced M-R Node, indicating the possiblility of manifesting quantum powers in the future. Note that this is only a possibility.
Null/Zero A person that does not have a Citizenship ID in the NSA. Note that though this definition refers to the NSA, most developed countries have some method of keeping up with their citizens.
Eruption The act of a Nova manifesting his powers, characterized by severe headaches as the M-R node expands placing pressure on the other parts of the brain.
M-R Node Mazarin-Rashoud Node. The M-R Node is a spherical gland which is located between the posterior lobes of the brain, just anterior and superior of the medulla oblongata. In its standard state, it varies in size from 1 cm diameter to 2.5 cm. In latents, this can be doubled, and in fully active Novas, it has been recorded to be up to 10 times the size. In latents and baselines, it inactive, but in Novas, it produces hormones that regulate the body's metabolism and organ function, similar to and in conjunction with the thyroid. In addition to these functions, it allows the Nova to tap into quantum, thereby manifesting powers seemingly tied to the Nova's psyche.
CPS Cyberpsychosis Syndrome. The introduction of non-living parts into the human body has been recognized as having some sort of interaction with the M-R Node (q.v.) even in baseline humans. Exactly why this happens is unknown at this time, but this causes a reduction in certain chemicals in the brain that regulate empathy, and eventually can cause the subject to become totally sociopathic and unable to interact with normal society.
Boomer Slang for a Cyberpsychotic individual. Also used to refer to a person that is no longer human under the Darwin-Freud International Cyberware Act of 2016. This act basically says that when a person has over 85% of their human parts replaced they are not longer considered a homo sapien, and all rights accorded to homo sapiens are recinded.

 

Direct any questions to [email protected]