Rules for Dark Aberrant
v. 0.3
- 1.0.0
Conduct
- .1.0
On-List
- .2.0
E-Mail
- 2.0.0
Posting
- .1.0
General Information
- .1.1
Post
- .1.2
Grammar and Spelling
- .1.3
Point of View
- .1.4
Avoid Bad Posts
- .1.4.1
Non-Game-Related Messages
- .1.4.2
Rambling Messages That Say Nothing
- .1.4.3
Messages From The Willingly Oblivious
- .1.4.4
Super-Hero Syndrome
- .1.4.5
Flames
- .1.4.6
Assassin Posts
- .1.4.7
Plot Changers
- .1.5
Dialog Presentation
-
.1.6 The Storyteller's Word Is Law
- .1.7
Be Heard, But Don't Shout Others Down
-
.1.8 Avoid Time Crunches
- .1.9
Treat These Games As If They Were Games
-
.1.10 The Rule of the Storyteller
- .2.0
Header Syntax
- .2.1
Threads
- .2.2
Continuity Number
- .2.3
Active Character
- .2.4
Title or New Tags
- .3.0
Body
- .3.1
Location of Action
- .3.2
Indication of Action
- .4.0
Footer Syntax
- .4.1
Tags
- .4.2
OOC Direction
- 3.0.0
Characters
- .1.0
Concepts
- .2.0
Creation
- 4.0.0
Conflicts
- .1.0
Combat
- .1.1
Hitting
- .1.2
Damage
- .2.0
Non-Combat
- 5.0.0
Glossary of Terms
1.0.0 Conduct
In Dark Aberrant, character conflict is expected... even encouraged.
However, player conflict will hopefully be kept to a minimum, and
will definitely be kept off-list. The following will hopefully help
to facilitate this.
1.1.0 On-List
Unless an OOC comment
needs to be included in the archives for posterity, or will affect
a post to the list, address all OOC comments in private e-mail.
No flames or unasked for fluff (i.e. non gaming material) will be
tolerated. In the case of fluff, ask for permission before posting
anything. Violators will be set to moderated posts, and repeated
violators will be banned.
1.2.0 E-Mail
E-mail communication is required for all members in a thread, i.e.
you must coordinate your actions offlist with your partners. Do
not dictate any other characters actions, facial expressions, etc.,
unless it is an NPC. If I find that characters are not communicating,
and posting without regard for others' actions, I will set the offending
posters to moderated status to reduce the confusion. Just as with
on-list communications, off list flaming is not tolerated either,
and if I get proof of harassment or flaming going on, the offender
will be banned.
2.0.0 Posting
In Dark Aberrant, hopefully
all players will want to follow all the threads. But just in case
this isn't so, certain posting guidelines have been set to make
it easy to tell what posts a player has to pay particular attention
to.
2.1.0 General Information
As we are creating a story together,
there are certain rules in the posting style that will be enforced
to ensure that the overall quality of the final product is something
that is readable and enjoyable.
Note that part 2.1 was adapted from the rules
of Howard LaPierre, a Moderator whose games I enjoy greatly. As
they have allowed him to run some spectacular games with few glitches,
hopefully that will rub off on this game.
2.1.1 Post
Make sure you respond to every move, even if it's a quick note saying
"I don't really have something to do so I'll just drink at
the bar and make small talk with the bartender." or something.
Ideally, you should be posting at least twice a week. If you are
unable to post for a time due to say, vacation, or illness, send
me an email letting me know. On the other hand, make this the exception,
and not the norm. Please try to be as detailed in your posting as
possible; though you may know exactly what is going on with your
character, descriptions help others to visualize what you are thinking.
2.1.2 Grammar and Spelling
Regardless of what language you are writing in, choppy paragraphs
and badly constructed sentences make your writing hard for other
people to read. They are also prone to never read your posts if
they continually cannot decipher what you read. Most e-mail composers
have a spellchecker, so please use it.
2.1.3 Point of View
Always write in third-person, past tense. Say "he did",
"she had", and "it was". Avoid first person
like the plague; never write your narration with "I did this"
and "I did that".
2.1.4 Avoid Bad Posts
There are several different types of posts to be wary of. Each has
its own problems:
2.1.4.1 Non-Game-Related Messages
If you feel you've got to say something to the people on the list
use OOC in the subject header to indicate such things.
2.1.4.2 Rambling Messages That
Say Nothing
These messages are usually five miles of unremoved quotes and old
text followed by three lines of new text. This is not only impolite,
its incredibly annoying. It borders on spamming... and for the record,
spamming will get you banned from playing. Its usually a good idea
to quote the message you are replying to in your new response, but
only quote applicable text.
2.1.4.3 Messages From The Willingly
Oblivious
These messages come about when one player totally ignores something
posted by someone else, be it another player or the Storyteller.
If you don't like something that's been posted, you are NOT allowed
to just ignore it and move on... especially if it came from the
Storyteller. Feel free to voice your objection to the Storyteller,
in a private message.
2.1.4.4 Super-Hero Syndrome
Though this is a super hero game, the characters do have limits.
Basically a post of this sort involves your character doing things
he simply isn't capable of doing, and not responding correctly to
his weaknesses. The best example would be a character who should
be hobbling around in pain after being greviously wounded, but instead
is prancing around like he was Errol Flynn in Captain Blood.
2.1.4.5 Flames
Now, when I say flames, I don't just mean two player characters
hurling insults at each other. That's entirely permissible, as it's
IC (In-Character). There are two types of Flames The first
is the dirty trick known as the In-Character Flame War. In such
a flamefest, two or more players will use their characters to fight
each other over problems they are having in real life. You can tell
this is going on when two characters who have no reason to be hostile
to each other suddenly start fighting. Not good. It screws up the
Storyteller's storylines and annoys the hell out of everyone else.
The second is the OOC Flame War, in which people directly begin
to start nasty arguments. Also not good.
2.1.4.6 Assassin Posts
To put it simply, do not kill, seriously maim, or otherwise destroy
another character without the both a good cause in the story, and
the express permission of the Storyteller. Killing other PCs (or
even important NPCs) off because you can without a good story reason
is a great way to get booted from the game. Because I am edgy
and gritty is not a good story reason.
2.1.4.7 Plot Changers
Do not post a message which drastically change the plotline the
game follows. The Storyteller is there for a reason, after all,
and it's his game, not yours. If you have a good idea for a plotline,
contact the Storyteller.
2.1.5 Dialog Presentation
When Presenting Dialog, Use
The Correct Encapsulating Characters To Help Identify How The Dialog
Is Being Heard By Others. The correct dialog conventions are as
follows:
- "Use quotation marks
here," the speaker said aloud.
- <<Double angled brackets
are an indication of a foreign language being spoken,>>
said a voice in perfectly accented Vordanian.
- ::Typed text, such as that
appearing in a book or in a tome, should appear in double colons::,
the hero read.
- *Asterixes are used here*
the man thought to himself.
- {Squiggly brackets are used
here}, came the mysterious telepathic voice in your head.
2.1.6 The Storyteller's Word
Is Law
The Storyteller is always willing to listen to opposing opinions,
but never, ever present your opposing opinion to them on the game's
mailing list. Send it privately. And if the Storyteller ever says
something along the lines as "my decision stands", let
the issue go. I mean it, let it drop. Continuing to argue after
I have reached a decision is not a smart thing to do.
2.1.7 Be Heard, But Don't Shout
Others Down
If you're naturally quiet, try to post often enough to at least
be recognized as being around. If you're a big talker, be silent
once in a while and let someone else get a word in edgewise.
2.1.8 Avoid Time Crunches
Basically, this means reply to a new move in a timely fashion. Sure,
sometimes it's impossible, but at least make the effort. It also
means avoid spiraling timescales. It is rare that an action CAN
and MUST take place at such and such a time and no later. If you
can do something later and thereby avoid wedging in an unnecessary
action now, you'll be the Storyteller's friend for life. The game
cannot move forward if everyone is always trying to get the last
word in. Don't do this if you can help it.
2.1.9 Treat These Games As
If They Were Games
No one is going to come up with a cure for cancer while typing away
at these stories... and these stories don't promote world peace.
They're just games. This actually has three meanings:
- First, it means never forget
that your life isn't changed just because your character gets
reamed.
- Second, remember that your
actions can either contribute to the group enjoyment or take away
from it. It's up to you whether or not you have fun.
- Third, if your real life
is interfering in your game play, see to your real life first.
2.1.10 The Rule of the Storyteller
If You Become A Problem, You Will Be Removed. Be polite. It's not
that hard. In the words of Benjamin Franklin, Occasionally
doubt your own infallibility. This has nothing to do with
what your character does with the other characters - that should
be whatever it takes to keep him or her in character. It involves
other real people and whether or not they're enjoying the game with
you in it. Be considerate and polite whenever possible. Remember....
If You Become A Problem, You Will Be Removed.
2.2.0 Header Syntax
The header is the primary method of giving information to the reader
of what to expect in the post. As such, this is the most important
part of the message to follow the conventions for. The headers are
listed as follows:
THREAD Continuity Number (Speaker) ATTN: new tags
2.2.1 Threads
The game world will be broken up into 'threads' or plotlines. If
the NPC Divis Mal is plotting to stop the world's fusion reactors,
the thread for this may be THE REFUSION OF POWER. If your character
is involved in stopping this threat, you would look for the header
with this as the in the thread portion of the header in all caps.
SPECIAL EVENT is a reserved thread title that all should pay attention
to. Also if you see an INTERVENTION in a thread title, that means
that for some reason, an event has been thrown into your thread
that must be paid special attention to, and for the duration of
the intervention, victory cannot be assured because of the circumstances.
2.2.2 Continuity Number
Each thread will have a progression for continuity purposes, and
the header will reflect this progression. The storyteller will increment
the whole number when the scene changes. Any powers, etc., that
last for the scene will end after the whole number is incremented.
The digit in the tenth place will also be incremented at each storyteller
post. Each time a character posts, increment the digit in the hundredth
place.
2.2.3 Active Character Name
In parenthesis after the continuity number, the poster should put
the name of the character that this post is from in parenthesis.
2.2.4 Title or New Tags
The last part of the
header can have a title if the poster wishes. More importantly,
it lists characters who are tagged(q.v.) for the first time in this
post.
2.3.0 Body
The body of the post contains all actions that the character wishes
to accomplish. Since the characters in most cases will be larger
than life, the player is allowed to assume his victory except when
in conflict with another Nova, but remember that adversity brings
progress, so at times you may wish to let a baseline (unaltered
human) win over your character. Roleplaying will be watched, so
if you post a perfect character, remember that you may get you upcomeance
at the hands of the Storyteller by way of an INTERVENTION. During
an INTERVENTION, the players may not assume victory, but must post
what they wish to do, and the Storyteller wil adjudicate the outcome
once all players in that particular scene have stated their actions.
2.3.1 Location of Action
Begin the body section of the post with LOCATION: [location] to
indicate the geographic location where this post is occurring.
2.3.2 Indication of Action
To make the posts uniform and easier to follow, the following conventions
will be in use. They are not mandatory, but they are suggested.
Indicate the post that you are responding to, by putting [old] before
it, and your part by putting [new] before it. If there are several
participants, use the name instead, and if you reference an older
post(i.e. not in immediate chronological order, but for general
reference) put [older] in front of that section.
2.4.0 Footer Syntax
While at the end of the
post, the footers are no less important for indication of planned
flow of the story, or to indicate OOC comments that will affect
the flow of the story, thus must be included in the post. When creating
the footer, first TAG (q.v.) all affected parties, then on the next
line start with OOC: then enter the comments that you wish to make.
2.4.1 Tags
Basically you learned
how to TAG in childhood games. The person that you hit with your
hand was the active person. The only difference in the game is that
a TAG can indicate more than one person. The format for a tag is
<TAG [list of affected persons]>. Only the
affected persons or the Storyteller can respond to a tagged post.
You can also indicate <TAG closed thread>
to indicate that a set series of actions is to happen, so that to
post, anyone must contact the tagger first, to coordinate the story.
A last tag is <TAG Anyone>, to indicate that this is an open thread, and anyone
may pick it up. A tag list cannot be broken, i.e. noone not on the
tag list can be brought in without a good reason and Storyteller
consent. On a closed thread tag, the limits are only what the tagger
makes them. Note that when the storyteller is tagging a post, if
the post is one of conflict, he will finish it with <ACTIONS
[list of affected persons]>. Those persons must send responses
offlist to the storyteller, and he will post the results
of the actions.
2.4.2 OOC Direction
All posts by characters should be in character, from dialog to combat,
using only in character knowledge and abilities. To indicate additional
direction, include it in the OOC portion of the footer.
Example Post:
Header:
CORE MELTDOWN 1.13 (Nightfall)
Body:
Location: Night City Grand Auditorium
[Core]
Roaring in anger more than pain, Core rockets a backhand at Nightfall,
attempting to smash the annoyances skull with his powerful hand.
[Storyteller]
Core connects with a
glancing strike, but Nightfall recovers dropping to the ground in
a defensive stance, shaking off the hit.
[new]
Breathing heavily, Nightfall
looks at Core, glowing in the dim light of the arena. ~He's grown
too powerful. And I'm running out of juice. It's now or never.~
Nightfall leaps toward Core,
executing a perfect leaping crescent kick aimed at his head. "End
of the line Core. I'm taking you down!"
<TAG Core, Rose>
OOC: Nightfall is not actually
trying for a head kick. He is feinting, so the kick to the head
will actually be aimed towards his side. On a hit, nightfall will
release his darkforce attack full force into Core's side. If Nightfall
notices Rose sneaking up, he will abort his attack to attempt to
flee.
3.0.0 Characters
Now the part we have been waiting on. Character creation. The rules
will be a bit different than normal to allow for the PBEM concept.
Each player is allowed one character to begin with. The character
can have erupted anywhere from 9 months to a year ago. There are
only a few Novas who are more powerful than the characters overall;
those are the Novas that erupted about the same time as the Fireman,
one year ago, less than 5 overall. The 2nd generation Novas are
a little less powerful for some reason that noone knows...
3.1.0 Concepts
The first step is to visualize a concept for your character. E-mail
your character ideas to me, and you can even make a draft if you
are really itching to, though it may have to change. If you decide
to make an actual draft, use 50 Nova Points. But more important
is your human background, and an in character bit about what you
would do with the power to shape humanity.
3.2.0 Creation
Once the character is submitted, the storyteller will spend the
points behind the scenes. This allocation will be totally secret,
though he will ask the player's input on certain issues, and will
use your concept as a guideline. After the character is created,
the player will be sent a character sheet that will outline general
power levels. The full extent of the power that character has can
only be discovered through exploration. To
add a touch of the uncertainty of eruption, the Nova's quantum and
taint will be unknown to him. Let the storyteller know if you are
averse to taint, and/or want a lot of quantum for some reason, and
that will be taken under consideration, but you still will not know
exactly how much of each you have until you push yourself too far...
4.0.0 Conflicts
During the course of play, conflicts are inevitable. "Without struggle
there is no progress." If a conflict occurs between a Nova and a
baseline, the Nova can assume a win, though for plot purposes you
may want to lose; an invincible character is boring, and can call
the attention of the Storyteller in an unfavourable light. If a
conflict occurs between two Novas, or in the case of an INTERVENTION
post, the conflict rules below will apply.
4.1.0 Combat
Always remember that in conflicts, success is not assured. Therefore,
there are rules to determine posts that have a chance of failure.
4.1.1 Hitting
The active player should
post his moves and then an OOC statement about what he is trying
to accomplish if this is not obvious. Then, in the case of a PC
vs. PC combat, the other PC will be given an opportunity to post
his defensive actions. The storyteller will perform all dice rolling,
and post a bit describing the outcome. Then it goes on with another
turn. In the case of NPC vs. PC, the storyteller will post an attack
for the NPC then the PC can respond then the result post will be
sent, or if the PC is the active person, the result and the NPC's
action will be posted at the same time. Descriptive posts are encouraged,
and even during combat, role-playing will be rewarded.
4.1.2 Damage
If a character gets hit, it is probably he will take damage. This
damage will be described, not given in absolute numbers. If a character
is a medical prodigy or has some way to keep up with their exact
health, then and only then will the storyteller tell him what wound
level he is down to. Diagnosis out of combat will do the same thing.
4.2.0 Non-Combat
Out of combat, once again, a Nova can assume victory over a baseline
character. Only during a moderated thread or in the case of a conflict
between two Novas will these conflicts be directed. Note that if
the Nova has bid down the active attribute, then in the case of
using that attribute he will never be able to take advantage of
the Nova's certainty of success.
An example of a bad post:
I look around to see who is
close by. Then I jump over the rail and kick the brick on the ground
in front of me towards the first criminal, hitting him in the head.
As he falls to the ground, I race to the second opponent, handily
disarming him with a chop to his weapon hand as I break his leg
will a well placed kick.
This post assumes the success
of the character, and is written in first-person present tense.
The following post shows a corrected version of the above:
Patriot glanced around, looking
to see if anyone was close to him. After taking assessment of the
scene, he jumped over the rail. Even as he landed, Patriot's foot
lashed out at a convenient brick, kicking it in an arc towards the
first criminal's head. Without waiting to see the results of the
kick, Patriot races towards his second opponent, chopping his hand
towards the man's weapon hand with the intent to disarm him as he
simultaneously kicks the criminal's leg, aiming to break it.
Not that the second post does
not conclusively state the results of the attack, and is posted
in third-person past tense, though otherwise it is the same. If
an action depends on the success or failure of another action, the
player can also post conditional actions. For example, the post
above could have read as follows:
Patriot glanced around, looking
to see if anyone was close to him. After taking assessment of the
scene, he jumped over the rail. Even as he landed, Patriot's foot
lashed out at a convenient brick, kicking it in an arc towards the
first criminal's head.
OOC- If the criminal is disabled,
then:
IC: Patriot races towards his
second opponent, chopping his hand towards the man's weapon hand
with the intent to disarm him as he simultaneously kicks the criminal's
leg, aiming to break it.
OOC- Else:
IC: Patriot used the brick
as a distraction as he raced behind it in a flying kick, aimed at
the man's chest.
One other thing to note from
the post. If the Storyteller does not explicitly state that a minor
object is not in the scene, the player can assume that his character
comes across that object as needed, i.e. the brick in the scene.
However the player could not assume that Patriot found a pistol
conveniently lying on the ground.
5.0.0 Glossary
Nova |
A person with
an overdeveloped Mazarin-Rashoud Node allowing him tap into
quantum emissions to perform feats considered impossible for
humans. |
Aberrant |
A derogatory
term used mostly by bigoted baseline (q.v.) humans to refer
to Novas. |
Baseline |
A person that
does not have the potential to manifest quantum powers. |
Latent |
A person with
a pronounced M-R Node, indicating the possiblility of manifesting
quantum powers in the future. Note that this is only a possibility. |
Null/Zero |
A person that
does not have a Citizenship ID in the NSA. Note that though
this definition refers to the NSA, most developed countries
have some method of keeping up with their citizens. |
Eruption |
The act of
a Nova manifesting his powers, characterized by severe headaches
as the M-R node expands placing pressure on the other parts
of the brain. |
M-R
Node |
Mazarin-Rashoud
Node. The M-R Node is a spherical gland which is located between
the posterior lobes of the brain, just anterior and superior
of the medulla oblongata. In its standard state, it varies in
size from 1 cm diameter to 2.5 cm. In latents, this can be doubled,
and in fully active Novas, it has been recorded to be up to
10 times the size. In latents and baselines, it inactive, but
in Novas, it produces hormones that regulate the body's metabolism
and organ function, similar to and in conjunction with the thyroid.
In addition to these functions, it allows the Nova to tap into
quantum, thereby manifesting powers seemingly tied to the Nova's
psyche. |
CPS |
Cyberpsychosis
Syndrome. The introduction of non-living parts into the human
body has been recognized as having some sort of interaction
with the M-R Node (q.v.) even in baseline humans. Exactly why
this happens is unknown at this time, but this causes a reduction
in certain chemicals in the brain that regulate empathy, and
eventually can cause the subject to become totally sociopathic
and unable to interact with normal society. |
Boomer |
Slang for
a Cyberpsychotic individual. Also used to refer to a person
that is no longer human under the Darwin-Freud International
Cyberware Act of 2016. This act basically says that when a person
has over 85% of their human parts replaced they are not longer
considered a homo sapien, and all rights accorded to homo sapiens
are recinded. |
Direct any questions to [email protected]
|